Seraphim
Administrator
King of Castle Smoke
Posts: 382
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Post by Seraphim on Mar 3, 2006 13:59:51 GMT 12
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Mina Crow
Administrator
Maelstrom Synkkyys
Madness waits for some. It creeps up on others.
Posts: 686
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Post by Mina Crow on Sept 5, 2006 15:41:56 GMT 12
Vampires [22 members: 12 male, 10 female; 6 NPCs] Alpha:Mina “Crow” YrjöBeta:Sven “Rooster” HåkanssonHunters:Cain “Tinker” BlackshireFrançoise “Le Serpent” NevilleJason “Varyl” BriquelRuth “Princess” Cousins [NPC] Vincent “Draco” Morrison [NPC] Mara “Snow White” Fredholm [NPC] Jim “Grim” Stevens [NPC] Matthew “Red” Peterson [NPC]
Commoners: Ellery “Geist” HastingsElwood “Doctor” FlintRakugaki “Maverick” JonesDustin “Onyx” KlingerPetyr “Slinky” Sands [NPC] Lillith “Pagan” Alcina [NPC] Omegas:Anne “Dancer” WhiteAltair “Aquila” L'AmarrCoraline BrownTrevor “Sinclaw”Maria “Diabla” Alexandra de Pedro [NPC] Blood is our power. Hope is our doom.The Crow protects her own.The founder and actual leader of the Vampires is a Finnish girl named Mina Yrjö, commonly known as the Crow. Fear and respect of her vulture, as well of her Beta, Sven “Rooster” Håkansson, are visible in every member of the tribe. Among themselves, they sometimes refer to their group as “the Blood”. The society of the Vampires is not well known outside their selective group. For an outsider, they may seem a close-knit community, united by their rituals, but in fact there is a huge gap between a Hunter and a Commoner. Only the Elite can truly declare they belong to the Vampires; the others are nothing more than tolerated, sheltering under the Crow’s protective wings. The Vampires show a tendency to be morbid and cruel; they delight on the subtle suffering of others, on the cold boiling of the blood that guides them to their target. As their mythological ancestors, they prefer to act in the shadows, keeping their secrets and actions well hidden and maintaining plots to blame other tribes. However, they’ll never hide a maiming or killing; instead, they proclaim it out loud, visibly marking the place as a warning for the ones who defy the Children of the Night. Their symbol is a bloody hand; if one examines it closely, he might realize it is printed with real blood, the blood of the maker. Few are those who watch the creation of one of this marks and live to tell the story, for the tribe members slash open their own palm before a killing. The Crow’s quarters’ door, on the Gargoyle Tower, is marked with a pentagram mixed with a Christian cross, reflecting the leader’s necklace, drawn with human blood as well. Mina demands absolute obedience and reverence, and in return she gives her protection to the dedicated. She has complete faith in her tribe; therefore, any treason will be dearly punished, usually stripping the trespasser of his/her rank and torturing him in the depths of the Vampires’ lair.
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Mina Crow
Administrator
Maelstrom Synkkyys
Madness waits for some. It creeps up on others.
Posts: 686
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Post by Mina Crow on Sept 5, 2006 15:42:41 GMT 12
Wharf Rats [18 members: 11 male, 7 female; 5 NPCs] Alpha:“The Berserker”Beta:William “Havoc” NortonHunters:Tom “Boyscout” Bishop Theodore “Mask” AllorqueCyril “Grey” L’AmarrSamuel “Eagle Eye” MacAllisterAnala “Dagger” Chandi [NPC] Commoners:Reynard “Fox” RossayKuro “Seagull” ZensawaReji “Lightning” Ellinger“Nemo”Matt “Seafarer” WilkinsonJames “Dip” Lornwith [NPC] Ophilea “Oppie Binx” Ash [NPC] Christopher “Sharky” Oaks [NPC] Katrina “Media” Anon [NPC]
Omegas: Aderyn “Bird” CyncadNoah AllorqueThe best way to describe the intertwining of the Wharf Rats would be to say that they are the most like a court of nobles. From the outside, they are kind and cooperative. But, once you become one of them, you see they are all scheming for personal gain. The Wharf Rats do act as a collective tribe just as nobles would follow a King or Queens orders. They only question orders behind many closed doors. The Wharf Rats are plotters, spies, back-stabbers and black-mailers. They’d do anything to get to their ends, and they constantly weigh the good and bad of one action. Really, only the smartest, the strongest and the ruthless get anywhere on the Wharf Rats’ tribe. The Wharf Rats usually accept any newcomer they meet. These newcomers are trained in the ways of combat – and sometimes in the ways of the Wharf Rats’ social battle. Killing another person – as long as they aren’t a Wharf Rat – is quite fine to a Wharf Rat. But, as they are plotters and such folk, they don’t always mark a kill as their own. Sometimes they use the handprint of a Vampire, the slashes of a Wildcat, or they may just mark it as a Cigarettes’ kill – though as Cigarettes don’t kill much, they don’t use their mark much. When they want to take the credit for the kill, they leave a simple blue mark somewhere. Usually it is hard to find. The only way the Wharf Rats turn on their own is quite simple. If it is discovered you are plotting, they turn on you and kill you. It is a way to eliminate the weakest, and make sure that the plot will never succeed. If a Wharf Rat runs across another tribe in their borders, the Wharf Rat will usually take them prisoner. As the Wharf Rats are plotters and spies, they have a total of three places that they flee in a crisis. The first – the sewers. The second – the boats. The third – the sewage plant.
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Mina Crow
Administrator
Maelstrom Synkkyys
Madness waits for some. It creeps up on others.
Posts: 686
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Post by Mina Crow on Sept 5, 2006 15:44:05 GMT 12
OutsidersLoners [5 members: 4 male, 1 female; 1 NPC] Beatriz “Poet” PessoaJernej “Violin” ZgoncGabriel “Dust” MacOwenGuilherme “Bolt” BaltazarSigurd “Siggy” Argenfors [NPC] Outcasts [2 members: 1 male, 1 female; 1 NPC] Lucas “Painter” DumahnKatrine “Freak” Minosa [NPC]
Unaligned [6 members: 4 male, 2 female; 2 NPCs] Jane “Pixie” GarnetJibril “Inquisitor” TahirSwart “Wings” Alleyne Dante “Casanova” ZwickKent Carter [NPC] Olette “Nymph” Marie Davis [NPC] A mix of any sort of riff-raff, the loners and outcasts of New Pork would easily be picked up and integrated into a tribe if it was not for their speed, strength, size or skill. Many of them are former members of one of the tribes cast out for some reason or another. Others are freelancers, offering their services to the highest bidder. These bounty-hunters, freelance hackers and unaligned builders all have to keep themselves out of reach of the greedy tribes by sheltering with other tribes – but they have it easier than the myriad of loners and outcasts. These children run alone, generally because they have no choice, and are hunted down for the crime of being without a tribe.
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