Post by Seraphim on Mar 9, 2006 14:53:12 GMT 12
[In Character rules for the Tribes are as follows. Rules for inside each tribe are located below.][/u]
Wildcats Rules
Vampires Rules
Wharf Rats Rules
Cigarettes Rules
Wildcats Rules
- Must have at least some knowledge on how to use a knife.
- Travel in pack like groups patrolling the grounds and scavenging for intruders, food, and supplies.
- Kill without reason when possible.
- Kindness towards prisoners is not accepted.
- All must be feral acting, or learn to be feral.
- Obey your Mistress without question - or you will regret it.
- Carry a weapon at all times.
- Turn on your tribe, and your tribe turns on you...
- Steal and take what you can from other Tribes.
- Fighting is normally the first action.
Vampires Rules
- You are children of the night. Keep to the shadows.
- Inflict as much suffering on the others as you can. But be aware someone can do the same to you.
- Everything can work as a weapon. But the deadliest are the ones your enemy does not expect - keep them hidden.
- When you climb in the dark, don't forget the crow hovering above nor the mice below.
- Blood is your power.
- Keep the ways of the Tower secret.
- There is no mercy.
- Don't dream. Don't hope.
- Wait. Watch. Learn. Then kill.
Wharf Rats Rules
- Respect those above you.
- Protect those below you.
- Hunt for food. Animals are stupid and they are to be eaten.
- If someone trespasses the turf's limits, you make them a prisioner. Be as violent as you wish. If they act like smartasses, kill them.
- Don't be nice to prisioners. Don't even talk to prisioners, other than to give them orders. If you do, you'll have your tongue cut.
- Don't be a coward. If you don't want to obey an order given by a superior, say it to them - but think before you say no.
- If someone below you disobeys, be violent - unless they do have a point.
- If another Tribe comes by, you are to talk. Any offense to the Wharf Rats will be punished.
- You have to know how to fight unarmed and armed. You have to discard all weakness. If not, you will be kicked until you do.
- Protect the Tribe, and it will protect you. Otherwise, you will be killed. Die for your Tribe if needed.
- Always carry a weapon. Always carry a backup weapon.
- Betray the Berserker and you'll suffer a slow, painful death.
- You never run away.
- You are to endure pain, torture and what so ever, so that you won't tell any secrets about the Tribe to anyone.
Cigarettes Rules
- Save Yourself – No heroism.
- Listen to your superior’s orders, even if you don’t follow them, and take responsibility for your actions.
- If you kill someone from another tribe, then it’s still murder – remorse is expected and probably encouraged.
- The Tribe is your family – your foster family. If you need help with something, talk to someone about it. The Tribe is here for you. Your Tribe will be there for you, and you’ll be there for the Tribe.
- There will be no foul-play within the Tribe. Boys will keep their hands off girls.
- Cruelty is not acceptable. The Cigarettes aren’t goody-goods but they will not hurt anyone without reason.
- If someone within the Tribe is doing something that you are uncomfortable with or has been outlined as illegal, tell the leader or beta.
- Drunkenness is not acceptable.
- Gluttony is frowned upon – food is a finite recourse.
- There will be no addictions to smoking, alcohol, or drugs. Although alcohol will not be destroyed because of its flammable worth, it is not to be consumed unless there is reason to celebrate. All pure spirits must be retained for medical use.